I appreciate everybody's feedback, I have made and will be making certain adjustments on the stage based off of the recommendations. Another thing about your stage is, you have some sprites that would be better off cropped. Also on the Lakitu, I was going to recommend placing him lower in the stage, but if you are going to move the whole stage down as suggested, it may not be necessary.
Here's the code I used: Lakitu- type = normal layerno = 0 spriteno = 3, 5 delta = 1.8, 1.8 mask = 1 sin.y = 8, 200, 0 sin.y = 8, 200, 0 So 8 pixels down from the center then 8 pixels up from the center, 200 ticks of game time to complete the bounce, and 0 to start the bounce in the center. I usually leave this last value at 0, because for this type of consistent bounce the starting point really doesn't matter much. Sin.y has three parts, amplitude (high much he will move up and down), the period of the motion in game ticks it takes for him to get back to the center of the bounce, and then the offset to start. Now, I'm going to add in a sin.y element. I'll just pick one and turn his type to normal. You have 10 sprites devoted to his animation, but he's not blinking or anything so you don't need them. Let's look at your Lakitu, as his type of movement can be accomplished pretty simply. I see that you are interested in making objects move in your stage. Overall, Museum and SMB3 stage are really cool stages. Plus, the clouds effect doesn't go to the top of the sky. Museum of Horrors: - Boundhigh is badly set. Another idea would be to add some grass/bushes, and make them move with deltas accordingly. I'd suggest you apply some slight gradient to make the grass darker as it goes to the back of the stage. SMB3-1 World: - The floor looks flat as it is, and there is no impression of depth.
And as such, you can download this stage: in.
If none of you won't mind, as long as it is a Mario stage you'll be seeing a floating Lakitu carrying my name on a sign on a fishing rod. There are a lot of things that animate here, although they only stay on a single position, also the Background music would be the same music of that world in the game, since Grassland is the 1st World, it will have that highly memorable music (if you can recall, the overworld map with the dancing plants).
Take note that everything made in this stage may seem ripped from a game, but that is highly incorrect assessment, for you see I made every part of the background from scratch, yes including the Goomba, which I hope I will learn how to make it move back and forth, someday. Lakitu is more difficult to see now.He now has a blinking animation Dancing ant cactus thing. These relieves me of the distracting hedges I despise in putting on the ground on which the players stand on. A new ground for the players to stand on.notice the two new platforms.
On this day I will be featuring a stage, the first in a series of Super Mario Bros.